A return to the original power source—hydroelectricity. Among the clear, flowing rivers, a reservoir reflects a web of power lines. We are reminded of the relationship between nature, electricity, and society—as well as the efforts of those whom have successfully girded these connections.
A song, a story; an album, an exhibition. Multiple musicians and artists were invited to gently remind everyone to value the things that are gradually leaving us. While the exhibition takes place at MOCA Taipei, the musical pieces have also been compiled into a resoundingly successful album.
The focus of this exhibition was on the creation of a series of public connections throughout Taichung’s historical center, as well as on the use of design perspectives to see new possibilities for Gateway Taichung’s cultural resources. This exhibition had its origins in Repair (of cultural sites) as it worked to Reconnect (the public with those sites) and finally introducing the concept of Reuse (i.e. integrating Gateway Taichung’s historical sites among the spheres of daily life).
Butterflies hover among flowers in a stretch of space without clear boundaries. Akihisa Hirata believes that the interface between human and architecture may be able to mingle and intertwine. Wandering in the all-white space vast as the sea and among the display islands, it is here that man, space, and the artworks converge, mingle, and encounter a new manmade nature.
Tracing Taiwan’s terrain in the design field, “ONE MAP —— Taiwan Design Arts Exhibition” explores the birth of emerging brands and aesthetics pursuit. Through multi-sensory immersion, it charts the unified cultural landscape and creative map of modern Taiwanese design and lifestyle. With the endeavour to inspire indigenous resources harness that is irreplaceable, the chosen designs seek to demonstrate an organic creative prowess to be reckoned with.
The four exhibition areas are designed by integrating the local condition of Pintung, based on the concept of introduction, elucidation, transition, and sum. Through physical pictures and digital multimedia installations, visitors experience a deep journey with touching stories and vicissitudes of life.
Monopoly Waterworks is an interactive theatre developed with level design commonly used in the video game industry. We blend sound, theatre, interface and game design into a black box. Audiences are surrounded by audio-visuals with stage lighting effects of an imaginary water department. Their only mission is to maintain the water supply of the city and overcome emergency situations together with Mr. Monopoly.
The Hz Museum was established by Vivo Creative Design Studio. The purpose is to allow “sound” to be communicated in a more primitive way through the exhibition experience and theme curation. “Soundscape” connotation in the exhibition space through cultural creation, experience and listening, shaping various co-creation aspects.
Named after “E.A.T.”, Microwave International New Media Arts Festival 2019 exhibition of the year is a discovery on what have been or could be put in our mouths, seeking possibilities from artists on food production. But it was not merely about eating – as a tribute also to the non-profit organization “Experiments in Art and Technology (E.A.T.)” in the 60s consisting of artists and engineers, it aimed to explore at the junction of art and technology.
With the blessing from Gods, we start a journey to find our lost family. A new and stronger self will resurge from the ashes.
We will beat the old war drum and gather the power from Gods. The Faith in human mind will be awaken and we will find our lost souls.