Butterflies hover among flowers in a stretch of space without clear boundaries. Akihisa Hirata believes that the interface between human and architecture may be able to mingle and intertwine. Wandering in the all-white space vast as the sea and among the display islands, it is here that man, space, and the artworks converge, mingle, and encounter a new manmade nature.
Tracing Taiwan’s terrain in the design field, “ONE MAP —— Taiwan Design Arts Exhibition” explores the birth of emerging brands and aesthetics pursuit. Through multi-sensory immersion, it charts the unified cultural landscape and creative map of modern Taiwanese design and lifestyle. With the endeavour to inspire indigenous resources harness that is irreplaceable, the chosen designs seek to demonstrate an organic creative prowess to be reckoned with.
The four exhibition areas are designed by integrating the local condition of Pintung, based on the concept of introduction, elucidation, transition, and sum. Through physical pictures and digital multimedia installations, visitors experience a deep journey with touching stories and vicissitudes of life.
Monopoly Waterworks is an interactive theatre developed with level design commonly used in the video game industry. We blend sound, theatre, interface and game design into a black box. Audiences are surrounded by audio-visuals with stage lighting effects of an imaginary water department. Their only mission is to maintain the water supply of the city and overcome emergency situations together with Mr. Monopoly.
The Hz Museum was established by Vivo Creative Design Studio. The purpose is to allow “sound” to be communicated in a more primitive way through the exhibition experience and theme curation. “Soundscape” connotation in the exhibition space through cultural creation, experience and listening, shaping various co-creation aspects.
Named after “E.A.T.”, Microwave International New Media Arts Festival 2019 exhibition of the year is a discovery on what have been or could be put in our mouths, seeking possibilities from artists on food production. But it was not merely about eating – as a tribute also to the non-profit organization “Experiments in Art and Technology (E.A.T.)” in the 60s consisting of artists and engineers, it aimed to explore at the junction of art and technology.
With the blessing from Gods, we start a journey to find our lost family. A new and stronger self will resurge from the ashes.
We will beat the old war drum and gather the power from Gods. The Faith in human mind will be awaken and we will find our lost souls.
Marrying the symbol of Zodiac animal-Rat with the pedestrian engagement potential in the interactive light installation, every inner-child came out to explore and dance to their shadow under the magic spell of the full-moon light.
Spring Pool Glass Studio, providing Spring Pool Glass’s glass bottles, W Glass Project series products, glass course, restaurant, beverage, and also providing customized services to conduct the concept of circular economy into our usual life.
The “Kong-Ke Museum” breaks the norm of construction sites. The interior is composed of temporary materials such as scaffolds, corrugated sheets, and pallets to construct a living platform for both the site masters and the public. The reversal of space and materials defies the impression of the site master and the general public on the given field. The “Kong-Ke Museum” blurs the boundaries between scenes, functioning as a site office whilst an art museum to all walks of life.